![]() ![]() ![]() learn your lesson from the failures of Grid 2 (no cockpit cams, too arcady compared to what the mainstream wanted at the time), make a successor with minimal effort to try and get the GRID fans on board again: GRID Autosport [=>problem was, it was a last-gen game when the people who buy more than 2-3 games a year had caught on the next-gen very quickly in 2014) #4k grid autosport image Ps4#Nowadays Forza is on PC, there is the more fun-leaning Forza Horizon too, on PS4 GTS, NFS and the sim'ier games like Assetto Corsa and Project CARS 2 are there too.Ĭodemasters strategies were actually pretty smart, if you ask me after Grid 2 was their first big, big failure: Meaning GRID and DiRT 2 were in the same market as Need For Speed, Gran Turismo and Forza Motorsport (except, at least for me, Forza only really became a big player from FM3 onward), but at the time, there was only GT5 Prologue and Xbox and PC didn't have anything really mainstream big. ![]() It was just assumed that you can't make realistic car behavior, so racing game gameplay was basically a style choice with the immersive-realistic and awesome-fun as the big scales they were judged on. I also think that Codemasters biggest successes DiRT 2 and og GRID came at a time when the average gamer didn't distinguish between arcade racer and sim. 35k steam copies in the first week or so iirc? Codies had talked about DLC plans for that before release didn't come to that, they never made any DLC for DiRT 4. There was a LOT more going on than there is here for GRID and that DiRT 4 tanked super bad comercially. Click to shrink.I still remember the DiRT 4 OT activity. ![]()
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